Working with Plugins
Each plugin is an npm module with a name in the format of eslint-plugin-<plugin-name>
, such as eslint-plugin-jquery
. You can also use scoped packages in the format of @<scope>/eslint-plugin-<plugin-name>
such as @jquery/eslint-plugin-jquery
.
Create a Plugin
The easiest way to start creating a plugin is to use the Yeoman generator. The generator will guide you through setting up the skeleton of a plugin.
Rules in Plugins
Plugins can expose additional rules for use in ESLint. To do so, the plugin must export a rules
object containing a key-value mapping of rule ID to rule. The rule ID does not have to follow any naming convention (so it can just be dollar-sign
, for instance).
module.exports = {
rules: {
"dollar-sign": {
create: function (context) {
// rule implementation ...
}
}
}
};
To use the rule in ESLint, you would use the unprefixed plugin name, followed by a slash, followed by the rule name. So if this plugin were named eslint-plugin-myplugin
, then in your configuration you’d refer to the rule by the name myplugin/dollar-sign
. Example: "rules": {"myplugin/dollar-sign": 2}
.
Environments in Plugins
Plugins can expose additional environments for use in ESLint. To do so, the plugin must export an environments
object. The keys of the environments
object are the names of the different environments provided and the values are the environment settings. For example:
module.exports = {
environments: {
jquery: {
globals: {
$: false
}
}
}
};
There’s a jquery
environment defined in this plugin. To use the environment in ESLint, you would use the unprefixed plugin name, followed by a slash, followed by the environment name. So if this plugin were named eslint-plugin-myplugin
, then you would set the environment in your configuration to be "myplugin/jquery"
.
Plugin environments can define the following objects:
globals
- acts the sameglobals
in a configuration file. The keys are the names of the globals and the values aretrue
to allow the global to be overwritten andfalse
to disallow.parserOptions
- acts the same asparserOptions
in a configuration file.
Processors in Plugins
You can also create plugins that would tell ESLint how to process files other than JavaScript. In order to create a processor, the object that is exported from your module has to conform to the following interface:
processors: {
// assign to the file extension you want (.js, .jsx, .html, etc.)
".ext": {
// takes text of the file and filename
preprocess: function(text, filename) {
// here, you can strip out any non-JS content
// and split into multiple strings to lint
return [string]; // return an array of strings to lint
},
// takes a Message[][] and filename
postprocess: function(messages, filename) {
// `messages` argument contains two-dimensional array of Message objects
// where each top-level array item contains array of lint messages related
// to the text that was returned in array from preprocess() method
// you need to return a one-dimensional array of the messages you want to keep
return [Message];
},
supportsAutofix: true // (optional, defaults to false)
}
}
The preprocess
method takes the file contents and filename as arguments, and returns an array of strings to lint. The strings will be linted separately but still be registered to the filename. It’s up to the plugin to decide if it needs to return just one part, or multiple pieces. For example in the case of processing .html
files, you might want to return just one item in the array by combining all scripts, but for .md
file where each JavaScript block might be independent, you can return multiple items.
The postprocess
method takes a two-dimensional array of arrays of lint messages and the filename. Each item in the input array corresponds to the part that was returned from the preprocess
method. The postprocess
method must adjust the locations of all errors to correspond to locations in the original, unprocessed code, and aggregate them into a single flat array and return it.
Reported problems have the following location information:
{
line: number,
column: number,
endLine?: number,
endColumn?: number
}
By default, ESLint will not perform autofixes when a processor is used, even when the --fix
flag is enabled on the command line. To allow ESLint to autofix code when using your processor, you should take the following additional steps:
-
Update the
postprocess
method to additionally transform thefix
property of reported problems. All autofixable problems will have afix
property, which is an object with the following schema:{ range: [number, number], text: string }
The
range
property contains two indexes in the code, referring to the start and end location of a contiguous section of text that will be replaced. Thetext
property refers to the text that will replace the given range.In the initial list of problems, the
fix
property will refer refer to a fix in the processed JavaScript. Thepostprocess
method should transform the object to refer to a fix in the original, unprocessed file. -
Add a
supportsAutofix: true
property to the processor.
You can have both rules and processors in a single plugin. You can also have multiple processors in one plugin.
To support multiple extensions, add each one to the processors
element and point them to the same object.
Configs in Plugins
You can bundle configurations inside a plugin. This can be useful when you want to provide not just code style, but also some custom rules to support it. You can specify configurations under configs
key. Please note that when exposing configurations, you have to name each one, and there is no default. So your users will have to specify the name of the configuration they want to use.
configs: {
myConfig: {
env: ["browser"],
rules: {
semi: 2,
"myPlugin/my-rule": 2,
"eslint-plugin-myPlugin/another-rule": 2
}
}
}
Note: Please note that configuration will not automatically attach your rules and you have to specify your plugin name and any rules you want to enable that are part of the plugin. Any plugin rules must be prefixed with the short or long plugin name. See Configuring Plugins
Peer Dependency
To make clear that the plugin requires ESLint to work correctly you have to declare ESLint as a peerDependency
in your package.json
.
The plugin support was introduced in ESLint version 0.8.0
. Ensure the peerDependency
points to ESLint 0.8.0
or later.
{
"peerDependencies": {
"eslint": ">=0.8.0"
}
}
Testing
ESLint provides the RuleTester
utility to make it easy to test the rules of your plugin.
Share Plugins
In order to make your plugin available to the community you have to publish it on npm.
Recommended keywords:
eslint
eslintplugin
Add these keywords into your package.json
file to make it easy for others to find.
Further Reading
Working with Custom Parsers
If you want to use your own parser and provide additional capabilities for your rules, you can specify your own custom parser. If a parseForESLint
method is exposed on the parser, this method will be used to parse the code. Otherwise, the parse
method will be used. Both methods should take in the the source code as the first argument, and an optional configuration object as the second argument (provided as parserOptions
in a config file). The parse
method should simply return the AST. The parseForESLint
method should return an object that contains the required property ast
and an optional services
property. ast
should contain the AST. The services
property can contain any parser-dependent services (such as type checkers for nodes). The value of the services
property is available to rules as context.parserServices
.
You can find an ESLint parser project here.
{
"parser": './path/to/awesome-custom-parser.js'
}
var espree = require("espree");
// awesome-custom-parser.js
exports.parseForESLint = function(code, options) {
return {
ast: espree.parse(code, options),
services: {
foo: function() {
console.log("foo");
}
}
};
};
The AST specification
The AST that custom parsers should create is based on ESTree. The AST requires some additional properties about detail information of the source code.
All nodes:
All nodes must have range
property.
range
(number[]
) is an array of two numbers. Both numbers are a 0-based index which is the position in the array of source code characters. The first is the start position of the node, the second is the end position of the node.code.slice(node.range[0], node.range[1])
must be the text of the node. This range does not include spaces/parentheses which are around the node.loc
(SourceLocation
) must not benull
. Theloc
property is defined as nullable by ESTree, but ESLint requires this property. On the other hand,SourceLocation#source
property can beundefined
. ESLint does not use theSourceLocation#source
property.
The parent
property of all nodes must be rewriteable. ESLint sets each node’s parent properties to its parent node while traversing.
The Program
node:
The Program
node must have tokens
and comments
properties. Both properties are an array of the below Token interface.
interface Token {
type: string;
loc: SourceLocation;
range: [number, number]; // See "All nodes:" section for details of `range` property.
value: string;
}
tokens
(Token[]
) is the array of tokens which affect the behavior of programs. Arbitrary spaces can exist between tokens, so rules check theToken#range
to detect spaces between tokens. This must be sorted byToken#range[0]
.comments
(Token[]
) is the array of comment tokens. This must be sorted byToken#range[0]
.
The range indexes of all tokens and comments must not overlap with the range of other tokens and comments.
The Literal
node:
The Literal
node must have raw
property.
raw
(string
) is the source code of this literal. This is the same ascode.slice(node.range[0], node.range[1])
.